However, as a mash-up of previous games with very few new sprinkles to enhance its flavor, it was effectively a mock-up of Arkham City with a few more curdles and peculiarities. After cramming in a slew of famous personalities and unforgettable places, we had essentially seen Gotham in its entirety, and we were living for it. Naturally, the sole condition for retiring early was to clean up Gotham's remaining parasites and secondhand gang activities.ĭespite its lack of narrative depth, Arkham Knight was an excellent way to conclude the Arkham saga. However, for what it's worth, Arkham Asylum was an incredible gem, and probably the best gaming treasure ever to grace the whole system.Īfter annihilating waves of rebellious convicts and deranged adversaries in the monochromatic metropolis without so much as a split-second pause, the Bat's well-deserved sabbatical was finally knocking - and it was banging loudly. However, being Rocksteady, flint and ash would have yielded gold.
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And, in certain ways, the Arkham series often struggled to reignite the first chapter's successful blaze. The only disadvantage of creating a masterpiece was that any attempt at a sequel was virtually certain to fail due to the demands of filling such enormous shoes.
Arkham Asylum has everything, from fighting to sound design, environments to secondary goals. And, for a 2009 release, Rocksteady were absolutely ahead of their time, with almost every playable piece being a work of beauty in its own right. When Rocksteady Studios pitched the first Arkham chapter, they genuinely created something extraordinary, with all the components necessary to create a set menu of exciting sequels.